e-Course 2 – Crowdsourcing



This e-Course introduces you to the U4IoT smartphone crowdsourcing application and shows you what it can do and how you can use it to not only generate new ideas from end-users but also engage them in your project and its outcomes. The application has two components: the smartphone app that your users will use and the website which will allow you to gather their data and survey responses.

The e-course provides you with the basic idea behind crowdsourcing and goes on to describe the smartphone app and website in detail, demonstrating all the different aspects that will help you get the most out of your crowdsourcing strategy. At the end of the e-course, you will provided with tips and advice on how to put together a group of people who will serve as your “crowd” (including whether or not this is an appropriate action for your strategy) and what to do with the data once you’ve got it. Ultimately, this e-course will give you all the information you need to make the most effective use of the U4IoT crowdsourcing smartphone application, available on our tools page.


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Course information
Duration

50 min

Keywords

Crowdsourcing, Smartphone, User Feedback

Related Experts

Christopher Hemmens
Behavioural and Experimental Economics, Probability Theory and Statistics
7
Crowdsourcing

This e-course is based on the smartphone application developed by Mandat International and DunavNET within the framework of IoT Lab and U4IoT.

Co-creative Workshop Methodology

Duration 6:36 min
Added on 04-05-2018


Duration 6:36 min
Added on 04-05-2018
The first lesson provides an overview of the history of crowdsourcing, what it actually is, and what it’s advantages for end-user engagement are. It shows you a couple of case studies to demonstrate the many ways in which this technique can be used effectively such as generating a variety of novel ideas that extend beyond the experiences of your immediate team, generating content, or simply getting feedback. In all cases, crowdsourcing enforces end-user engagement simply by allowing them to have an active role in your project. In this lesson, you’ll see more clearly how and why people use this simple and powerful technique.

Co-creative Workshop Methodology

Duration 13:19 min
Added on 04-05-2018


Duration 13:19 min
Added on 04-05-2018
In this lesson, we present to you the smartphone application designed specifically with the LSPs in mind and demonstrate the most important of its features. The application will be predominantly used by your “crowd” and it’s been designed with the end-user in mind. Directly, the end-user will be able to find current research projects (including yours), surveys (to which they’ll be able to respond), and will have the opportunity to look at new ideas by other users and even submit their own. Under the surface, they will also be able to give permission for researchers to look at data generated natively by their phone including location, light, and gyroscopic data.

Co-creative Workshop Methodology

Duration 14:19 min
Added on 04-05-2018


Duration 14:19 min
Added on 04-05-2018
In this lesson, we present to you the website that will serve as the centre for your crowdsourcing research project and where you’ll be able select participants in your study, build surveys and send them, collect crowdsourcing data from your “crowd’s” phones, and more. The website is intuitively laid and gives you a number of tools at your disposal for working with the application that your end-users will have on their smartphones. We go through each one and show you, step-by-step, how each one works and how you can put it into practice.

Co-creative Workshop Methodology

Duration 9:06 min
Added on 04-05-2018


Duration 9:06 min
Added on 04-05-2018
In this lesson, we give you tips and advice on how to build a “crowd” of participants who’ll help you in improving your project and serve as the basis for your end-user engagement crowdsourcing strategy. Although it may be possible to send surveys to random individuals registered on the service, we recommend curating a specific group who commit to completing the surveys you send out. Not only that, but they’re more likely to be willing to share sensor data like their location if that’s useful for you. We discuss the best ways to use the smartphone application to allow you to do this.

Co-creative Workshop Methodology

Duration 7:45 min
Added on 04-05-2018


Duration 7:45 min
Added on 04-05-2018
By now, you know how to gather your “crowd”, send them surveys, and gain access to their smartphone’s sensor data (with permission). In this lesson, we show you how to download that data, what formats it comes in, and ultimately, the best ways to analyse it. This is the stage in the crowdsourcing process where you’ll be able to see sticking points that only become visible when you get feedback from a wide variety of people. Whereas co-creation – see e-Course 1 – gets a relatively small group of people together for a relatively long period of time, crowdsourcing flips that and, in this way, the two techniques complement each other very well.

This e-course is based on the smartphone application developed by Mandat International and DunavNET within the framework of IoT Lab and U4IoT.

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